“Every game is a work in progress. There is tons of stuff I would have done differently in hindsight with TFU that we focus on in TFU 2. AI was one of them; we had over a hundred AI units in TFU and some of them ended up feeling very vanilla, there wasn’t enough differentiation between them and there wasn’t a lot of tactical differences between them."
"That was a big focus for us, we said let’s do 20 or 25 units and make them very unique, give them special abilities and make you think about their tactical significance and how you take them out. A lot of the game now is like a tactical puzzle, so you do a scene and think ok there are three snipers there, a bunch of melee guys there and a big trooper there based on how I’ve ranked up my powers and my personal play style.”
I myself am looking quite forward to The Force Unleashed 2. The footage so far looks impressive.
